﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Checkpoint2XNA.Utilities
{
    //public struct Point3D
    //{
    //    public float x;
    //    public float y;
    //    public float z;

    //    public Point3D(float x, float y, float z)
    //    {
    //        this.x = x;
    //        this.y = y;
    //        this.z = z;
    //    }

    //    public Point3D operator +(Point3D p1, Point3D p2)
    //    {
    //        return new Point3D(p1.x + p2.x, p1.y + p2.y, p1.z + p2.z);
    //    }

    //    public Point3D operator -(Point3D p1, Point3D p2)
    //    {
    //        return new Point3D(p1.x - p2.x, p1.y - p2.y, p1.z - p2.z);
    //    }
    //}
}
